Was playing some Borderlands last night but the folkl I was playing with dropped out after about an hour and a half so I thought I might see if Star Trek Online has improved over the past few months. I have the scamlifetime subscription that they insisted you could only get before launch but now blimp it all over the place so I can pop on whenever I want, which is not very often. I tried out one of the new diplomatic missions which, while a nice change from the arguably non trek style balls to the wall combat missions of yor, was seriously disappointing. The game interface and interaction engine was simply not designed for non-combat content. It wasn't designed for the sort of explorative non-combat content the Star Trek universe deserves. They also took the complaints about scanning for anomalies to heart. Prior to some patch you looked for a flashy thing, hit F, it scanned. Now you look for a flashy thing, hit F, and do a super tedious minigame of match the waveform!!! Great! They took a tedious aspect of the game, and made it even more tedious. Needless to say I pew pewed some klingons for a bit, got bored and went to play Global Agenda. Which is pretty fun, it's sort of like future Team Fortress.
Thursday, October 7, 2010
Tuesday, October 5, 2010
The Singularity is Near
I recently finished up with F.E.A.R. which was entertaining and creepy, if a bit "by the book" scripted. Since I recently re-upped with Gamefly I just started playing Singularity. I have to say so far I'm really digging it. I'm real big into anything that delves into alternate history so the story behind the destruction Katorga-12 and Element 99 is drawing me in. A couple phases between the 50's and 2010 and the recon team has turned the world in to a devastatingly different place. I'm only about an hour in so I'll report back when I have played more.
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